Sunday, March 29, 2015

User Testing - Tyler

User testing was helpful. I asked 3 friends to look and interact with the materials shown below. 

1) first piece - info graphic
second piece - app

2) first piece - field of mines asking for more (lure to website)
second piece - website telling why mines need to be removed

3) first piece - minesweeper sign
second piece - minesweeper website with game and facts and stats.

Big questions I asked during interactions:

Is it readable?
Is it understandable?
Do you have a clear sense of direction?
Is the message clear?
Was it easy to use?
What would you change?
Which of these 3 were most attention getting and strongly informative?

Feed back was focused on the info graphic and the fake minefield. On the info graphic, Andy mentioned that the statistics were very persuading and gave him a lot of information he did not know. "I had no idea it was such an issue in other areas of the world."

Jarett especially thought the real life "minefield" was a good way to grasp everyones attention, and the way it sways you differently on the website was very clever. He said "It made me want to know more just because of the way it was brought to my attention"

Everyone appreciated the idea of the actual minesweeper game online, but figured the first piece was not as strong.










As for moving forward and refining ideas, I will probably scrap the minesweeper idea. Still torn between the other two and want to make necessary refinements to each.

Monday, March 23, 2015

P1, David Carson - Kidwell

According to David Carson, design has become much more minimal in the last 5 years. It is very hard to teach people intuitive design. But they can do a little more. The content he showed in his presentation were very nice. Around the ten minute mark he showed his work for the Nine Inch Nails DVD. I also found the photography of the surfer immediately after the NIN DVD to be very nice. His work deals with photography and type. I love his definition of a good job; if you could afford to, would you be doing the same work, if you would, you would be doing a great job, if you wouldn't, then what are you doing?

Sunday, March 8, 2015

Ethos Logos Pathos Lecture - Tyler

Ethos - Based on prior knowledge, credibility, authority, and respectable. Old look, confidence with word use, dates established.

Pathos - Invokes emotion. Emotional use of language, generates sympathy, conjures one's imagination, does it connect with me emotionally? Type and content need to be well thought out.

Logos - makes a clear statement, logical reasons, factual evidence. Facts evidence or logic? Facts on cover. Strong images can be backed by a strong fact.

Thursday, March 5, 2015

Incomplete Manifesto for Growth

Bruce Mau is a 55 year old Canadian designer. He first started his career with graphic design, then later moved on to art and architecture, along with other areas. He established the Massive Change Network in Chicago and founded founded Institue without Boundaries. We find him interesting because he was involved in the AIGA in Kansas City, and many of the designers in our program work with them quite often.

I chose the mantra Keep Moving.

This entire year, and especially this semester has been extremely busy. College is all about working throughout the week to get to the weekend right? Well IMO, the hard and longer you work, the faster the week actually goes, right? I just keep my feet moving (metaphorically) and just keep moving. Everything will run smoother later down the road.


Monday, March 2, 2015

NO MORE LANDMINES

Kevin Baynham
No More Landmines

No More Landmines, also known as The No More Landmines Trust, was a United Kingdom based humanitarian landmine relief charity. The charity focused on landmine and unexploded ordnance removal; mine risk education programs, and rehabilitation of survivors of landmine injuries.

No More Landmines was established in May 2005 as the UK administrator of the United Nations Association Adopt-A-Minefield campaign, which has cleared over 21 million square meters of affected land since 1999.

In March 2007, the charity launched the Dangerous Grounds Project; featuring free running in London's South Bank. By December 2007, the website, donated by UK2, had received 85,000 video views.

In London on November 1, 2007, The No More Landmines Trust in conjunction with Canadian sculptor Blake Ward opened a temporary exhibition named Fragments, comprising sculptures inspired by landmine victims

-       It is estimated that there are 110 million active landmines. This means that there is one landmine for every 17 children in the world. Or, in other words, one landmine for every 52 people.

-       Another 110 million landmines are stored ready to be used.


-       Landmines are found in over 70 countries.


-       2,000 people are involved in landmine accidents every month - one person every 20 minutes. Around 800 of these will die. 1,200 will be maimed.